The Apportable platform converts iOS games to Android automatically, without extensive changes to the original Objective-C or C++ code. The results speak for themselves: apps powered by Apportable have risen to the top of the charts and delighted millions of users through the Google Play Store, Amazon Appstore, Samsung Apps, and the Humble Android Bundle.

about the company


Collin Jackson was co-founder & CEO of Apportable. He is currently work for Google, As a Software Engineer at google since 2015.

Apportable in the press

Aug. 22, 2016

MarTech Today: Salesforce’s evolution, Placed’s enticement & the event marketing data problem

Barry Levine covers marketing technology for Third Door Media. Previously, he covered this space as a Senior Writer for VentureBeat, and he has written about these and other tech subjects for such publications as CMSWire and NewsFactor. He founded and led the web site/unit at PBS station Thirteen/WNET; worked as an online Senior Producer/writer for Viacom; created a successful interactive game, PLAY IT BY EAR: The First CD Game; founded and led an independent film showcase, CENTER SCREEN, based at Harvard and M.I.T. ; and served over five years as a consultant to the M.I.T. You can find him at LinkedIn, and on Twitter at xBarryLevine.

Aug. 20, 2016

M&A roundup - week ending 8/20/16

No financial terms of the deal were disclosed, but it reportedly $680 million. No financial terms of the deal were disclosed. No financial terms of the deal were disclosed. Ford acquired computer vision and machine learning company SAIPS.No financial terms of the deal were disclosed. Financial terms have not been disclosed.

Oct. 7, 2015

Scientific Revenue Announces 20-40% Lift in Revenue for Mobile Games Using Company's Dynamic Pricing Engine

Core Scientific Revenue FeaturesThe Scientific Revenue Pricing Cloud™: Cloud-based monetization platform combining predictive analytics and machine learning with real-time segmentation, rules-based pricing, and a robust testing framework to enable targeted per-user pricing. Dynamic Pricing Engine: Analyzes hundreds of pricing signals to continually optimize pricing, applying customized models and asynchronous machine learning to user data to surface new pricing opportunities. Pricing Cloud™ Delivers Customized, Targeted Pricing for Mobile Game In-App PurchasesSAN FRANCISCO, CA--(Marketwired - Oct 7, 2015) - Scientific Revenue, a dynamic pricing and revenue optimization service, today announced a 20-40% lift in overall in-app purchase revenue and an average 15% increase in payment conversion for games using its dynamic pricing engine for in-app purchases. "They are not only pleased with the extra revenue we're generating for their various titles, but they've helped us make our dynamic pricing engine more powerful. SDK architected for zero end user impact, with communications sent to the pricing engine in the background, server-side caching, and message queuing.

March 2, 2015

SpriteBuilder game developer tools introduce three tiers of subscriptions

Click here for all of GameBeat’s 2015 Game Developers Conference coverage. The game developer tool SpriteBuilder is introducing a three-tiered subscription licensing model. Mobile developers might want to pay attention. This isn’t the only engine news from the Game Developers Conference in San Francisco. The three tiers include Community (free), Indie ($99 a month), and Professional ($300 a month).

June 17, 2014

SEC form reveals a new Stanford VC fund is raising $91.2M

According to a filing with the Securities and Exchange Commission, newly formed Stanford venture capitalist firm Danhua Capital raised $91.2 million. The company’s partner’s are Stanford University Physics Professor Shoucheng Zhang and Stanford alumnae Anjia Andrew Gu. Professor Zhang is known for his work with Spintronics– which manipulates the natural “spin” of electrons in technological devices. Since its founding in 2013, the fund has invested in several young companies such as Apportable, which received $5 million towards the development of a tool for getting games to natively run across iOS and Android platforms, and virtual reality gaming company Survios.

March 19, 2014

Threadable’s Mailing List For Teams Makes Your Inbox Less Noisy

“But our old mailing list we had been using for years, that was really successful.”People continued to use the mailing list, but no one really liked the mailing list, says Baker. Annoyed, many users then create a filter to archive the mailing list so it stays out of their inbox. So the team realized that there was an opportunity to build a mailing list solution that was actually good. Y Combinator-backed Threadable, a newly launched mailing list management solution, wants to offer a better way. That is, emails sent with Threadable let users quickly mute message threads, turn threads into tasks and claim them, mark tasks as done, and more.

Feb. 25, 2014

Apportable raises $5M for native cross-platform iOS and Android games

Unity-based games are also easier to make cross-platform, but not in the same way as native Apportable apps, Fischer said. Apportable claims that SpriteBuilder is the only game development suite that enables a developer to run Objective-C code as a native application on Android. Apportable says that those who adopt SpriteBuilder 1.0 will be able to rapidly build iOS and Android games with Objective-C and Xcode, an integrated development environment for Apple-related code. Apportable has raised $5 million in a new round of funding to finance a game development tool that enables developers to take Apple iOS games and get them to run Android mobile devices in a native format. Fischer said the time it takes to convert a 2D app from iOS to Android using SpriteBuilder 1.0 depends on the task at hand.

Feb. 5, 2014

Used By Wooga, Pocket Gems And More, Apportable Lands $5M To Help Developers Automatically Convert iOS Games To Android

Since launching in 2011, the startup has gone on to help a wide range of clients, like Icelandic pop star, Bjork, as well as game development houses like Booyah, Pocket Gems and Wooga, convert iOS apps to Android. Companies like Wooga, for example, have even used Apportable to create Android versions of popular games like Jelly Splash, which now boasts over 15 million downloads across platforms. By enabling app creators to quickly produce Android versions of their iOS creations, while maintaining relative quality and performance, Apportable quickly found a welcoming audience. It will also look to add further functionality to its two flagship products, with a focus on expanding its game-building suite for iOS and Android. Said another way, Apportable’s platform allows developers building games for iOS to automatically generate an Android version of their app without having to make significant changes to the original Objective C or C++ code.

Jan. 24, 2014

GamesBeat weekly roundup: Saga ownership, Mordor's shadow, and Nintendo Fusion

I mean, I wanted to call this week’s roundup the “GamesBeat weekly saga,” but I was afraid that the Candy Crush Saga guys would come after us. You can find all that and much more in our week’s worth of coverage below. Pieces of flairNewsImage Credit: KingMobile and socialImage Credit: New World InteractiveReviewsPreviewsMore information: If we’ve learned one thing this week, it’s that U.S. trademark laws are pretty lame. We also got a potential hint of what Nintendo’s next console might be like this week via the Fusion rumors, and we also had our first real look at the upcoming Middle-earth action game, Shadow of Mordor.

Jan. 21, 2014

Apportable's SpriteBuilder lets developers run their iOS games on Android

Apportable is launching a new game development tool suite today that enables developers to take iOS games and apps and get them to run on Android mobile devices. Apportable claims that SpriteBuilder is the only game development suite that enables a developer to run Objective-C code as a native application on Android. The SpriteBuilder 1.0 version includes the version 3.0 release of Cocos2d, which is the most popular iOS game engine. The SpriteBuilder 1.0 suite is billed as the first Objective-C cross-platform development suite. San Francisco-based Apportable says that developers who adopted SpriteBuilder will be able to rapidly build iOS and Android games with Objective-C and Xcode, an integrated development environment for Apple-related code.

Nov. 18, 2013

iOS hit Ridiculous Fishing on its way to Android – Tech2

Android, Games, Gaming, iOS, Mobile Games, Mobile Gaming, Ridiculous Fishing, Vlambeer Indie iOS game Ridiculous Fishing won’t be exclusive to Apple’s platform for much longer. It might be sooner than you think.”I wonder how much money that bottle's worthIt's no secret that we absolutely love Ridiculous Fishing. Developer Vlambeer has announced on its developer blog that an Android version of the game is in the works. So far, the game has sold almost 300,000 copies since its iOS release back in March.

June 29, 2012

Can Google's Nexus Q media streamer play games? Sort of

Google’s freshly announced Nexus Q media streamer may be designed for music and movies, but developers have already used the device for something different: games. Philippe Hausler, a developer at software company Apportable, managed to get the Android game Swords and Soldiers running on the Nexus Q. After all, they managed this hack less than a day after getting a hold of the Nexus Q. For that you can blame the Nexus’s Q’s distinct lack of touch controls, which is an obvious limitation for a device with no touchscreen. The Nexus’s Q’s hackability is owed to, in large part, its miniUSB port, which is an open gateway to the device’s innards.